2017. “Season” begins.
2019: “Season” started as just a few people in the back of the studio. Back in the olden days, when we worked in the same space instead of at home.
Fall 2019. The Season team grows!
We received a CMF production grant that helped get the project off the ground!
JANUARY 2020. We finished our first playable demo!
FEBRUARY 2020. Hitting PAX East and proud to test out our Season demo. It felt great to have people finally try the game
MARCH 2020. Season was among Ubisoft’s Indie Series Finalists. We won National Bank’s Special Prize (Prix Coup de Coeur)
JUNE 2020. Dev blog launch
We feel super lucky that this project germinated and is now a reality. We’re looking forward to sharing more about the project itself soon!